A short VR puzzler, a QUT project, where your goal is to escape each room before it explodes.
Designed in a team of 3 over an 8 week timeframe and finished on 09/06/2022.
Switch Escape drops the player into their first room with only one exit,
which happens to be locked. You are given the ability to switch between a toddler
and an adult. Your goal is to complete puzzles involving shapes, codes, and memory
games to unlock each door preventing you from progressing to new rooms. You need to
use your height to your advantage to find your way around each room, but be quick,
each room explodes after a few minutes!
Project Manager
In this unit, the first assignment was an individual PC prototype,
and the second was the implementation of said prototype in a team of 3. My tutor decided my game was the most
promising to develop for a VR platform, so I was automatically in charge of most of the game design. As a result,
I gave everyone their tasks for each week, so our tutor can check our progress.
Game Designer
The aim of a VR game is to immerse the player, so I was responsible
for making sure most objects were interactable, regardless of their purpose.
Puzzle Designer
By this point I’ve worked on many puzzle games, so I helped
design most of the puzzles and their implementations.
Level Designer
I was responsible for a vast majority of the level design, including
the placement of furniture, smaller items and walls.
Unity/C#
The neat thing about Unity VR is that it comes with heaps of plugins and
scripts, which helped me focus on implementing the puzzles. The game was rigorously tested, and for most new bugs,
I was able to a find solution.
Virtual Reality
Creating objects that can be picked up was very easy, since all I
needed to do was attach a script to anything. The new VR platform challenged me to bring the most out of the environment.