A short first-person 3D survival PC game, a QUT project, where the player is a corrupt AI.
Designed in a team of 3 over a 4 week timeframe and finished on 04/06/2021.
Survive the night by stealth or by force and escape before you are
overcome. Facing unknown enemies in an unknown environment you must quickly decide
how you will escape into the night and overcome the enemies in your way. A stranger’s
house? No… your home? You can’t remember. You are AI20894 and you must find you way
out by exploring the house you are trapped in and avoiding or eliminating patrolling
enemies. Locked doors, unknown enemies, and your own memory are turned against you.
You must discover the truth of it all, why is your memory failing and what are these
creatures roaming the house. How you choose to do so will determine the outcome of
your story.
Game Designer
Helped build the survival story and gameplay flow/progression.
Gameplay Programmer
Wrote most of the code including player movement & hide mechanics.
AI Designer
Designed the basic AI, going as far as limiting their movement range and dealing damage to player.
Unity/C#
This was my third game built in Unity, so I understood Unity a little better, though
AI was still imperfect and I wish I spent more time on it.
Communication
Discussion with my teammates was very easy since we all listened
to each others ideas and applied them successfully.
Unity Collaborate
Before I knew about GIT, I used Unity Collaborate for this project,
and it let me understand how project files can be exchanged on a basic level.